Playtest Prototype: The World We built
Prototype of board game (eurogame) - V 1.0
Scope>
Prototype of board game, design elements

Project overview
The World We Built is a playtest prototype for a strategy board game inspired by modern eurogames, where players compete to grow their economies while preventing environmental collapse. Every decision influences both personal success and the health of the planet, creating a constant balance between profit and sustainability. Over the course of three months, I worked with the creator to transform an evolving game concept into a fully playable prototype. My role included designing the main game board, player boards, cards, and supporting components while helping shape how players interact with the game's increasingly complex systems. Key Contributions: - Designed the main game board, player boards, cards, and supporting playtest components. - Developed the information hierarchy and layouts for a playable prototype. - Contributed usability recommendations to improve clarity and simplify gameplay. - Created the visual direction inspired by retro educational graphics, grunge textures, and Soviet-era propaganda posters. - Prepared assets for live playtesting and presentation.
The challenge
The project began with pencil sketches, spreadsheets containing card information, and a living document explaining the game's mechanics. While the client had a strong vision and several non-negotiable requirements, many mechanics continued to evolve throughout development. New systems were introduced, existing ones changed, and the scope expanded to include additional components such as player boards. To better understand how experienced players process complex information, I researched modern strategy board games, particularly eurogames such as Terraforming Mars and Arnak. I focused on information hierarchy, board organization, player flow, and how successful games communicate large amounts of information without overwhelming players. Working from the client's initial sketches, we moved into low-fidelity layouts before gradually building a complete playtest prototype. Since the goal was validation rather than production, temporary icons and placeholder imagery allowed us to iterate quickly and focus our efforts on improving the overall player experience. Although the client led the game's mechanics and final decisions, I contributed regularly from a usability perspective, drawing on my experience with modern board games to simplify interactions and reduce complexity. My recommendations led to changes such as reducing card decks from nine to six, consolidating tracking systems, and introducing a dedicated point tracker, while the board itself evolved through multiple iterations into a more intuitive central element that helped players focus more on playing than interpreting the game.


The Results
The game's theme explores the impact of human activity on the environment, and I wanted the visual identity to reflect that tension rather than present sustainability through an overly clean or optimistic lens. I drew inspiration from retro educational graphics, grunge textures, and Soviet-era propaganda posters to create a world that felt both familiar and cautionary, reinforcing the game's message while giving the prototype a distinctive personality. Because this was a playtest prototype with limited time and budget, some card illustrations were intentionally created using temporary AI-generated imagery, allowing us to establish a consistent visual language and test the overall experience without investing in final production artwork. The prototype was showcased at a conference, receiving positive feedback on its visuals and presentation. Playtesting also provided valuable insights for future iterations. Although I am not currently involved in version 2.0, the prototype achieved its goal of turning an ambitious concept into a playable, testable experience. This project reminded me that board game design shares many of the same principles as UX design. Beyond creating visuals, it required organizing information, supporting player decision-making, and translating complex systems into an experience that felt approachable.






Contact me at hello@zehriich.com

